---
title: Good tips when creating a course.
description: Good tips when creating a course.
---

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1. [Welcome to the Play it support page](https://support.playit.training/?hsLang=en)
2. [Play it Creator](https://support.playit.training/play-it-creator?hsLang=en)
3. [Tips](https://support.playit.training/play-it-creator?hsLang=en#tips)

# Good tips when creating a course.

### **Lisa Message**

- Has one core message
- Maximum of one or two sentences
- Serves to: 
    - **Provide feedback** after an interaction
    - **Introduce** the player to a situation
    - **Provide context** for certain interactions
- Avoid using more than two consecutive messages in a row.
- Maintain immersion ("Find the..." instead of "Click on the...").

---

### **Dialogue**

- Use **short and concise** sentences.
- Add **names** to your characters for better player recognition.
- Avoid **'filler words'**: 
    - **NO**: "I just wanted to let you know that I really, truly appreciate all the help you've given me over the past few weeks."
    - **YES**: "I appreciate the help you've given me over the past few weeks."
- Avoid using more than two or three consecutive dialogue bubbles.
- Avoid using **passive tenses**.

---

### **Interaction Types**

- Use **meaningful interaction types** for each piece of information you want to convey to the player: 
    - A **Word Quiz** is best suited for processing **definitions**.
    - A **Spinner Quiz** is best suited to short **single-word answers** or **numbers**.
    - A **Dialog Quiz** is best suited when you want the player to **respond appropriately** in a given situation.
    - An **Order Quiz** is best suited for **chronological and sequential procedures**.

---

### **Good Practices**

- **ARCS Model**: 
    - **Attention**: Add visuals, role-plays, touches of humor to the training to elicit the player's interest.
    - **Relevance**: Demonstrate the importance of the training by using recognizable situations and learning goals (**WIIFM = What's in it for me**).
    - **Confidence**: Provide the player with **feedback after an interaction**.
    - **Satisfaction**: Provide opportunities to practice the newly acquired knowledge and skills.
- Include **do's and don'ts**: what happens if I perform the task right or wrong?
- Use **both text and visuals**, placing relevant text near the corresponding visual.
- Address the player in **first person**.

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