Good tips when creating a course.
Lisa Message
- Has one core message
- Maximum of one or two sentences
- Serves to:
- Provide feedback after an interaction
- Introduce the player to a situation
- Provide context for certain interactions
- Avoid using more than two consecutive messages in a row.
- Maintain immersion ("Find the..." instead of "Click on the...").
Dialogue
- Use short and concise sentences.
- Add names to your characters for better player recognition.
- Avoid 'filler words':
- NO: "I just wanted to let you know that I really, truly appreciate all the help you've given me over the past few weeks."
- YES: "I appreciate the help you've given me over the past few weeks."
- Avoid using more than two or three consecutive dialogue bubbles.
- Avoid using passive tenses.
Interaction Types
- Use meaningful interaction types for each piece of information you want to convey to the player:
- A Word Quiz is best suited for processing definitions.
- A Spinner Quiz is best suited to short single-word answers or numbers.
- A Dialog Quiz is best suited when you want the player to respond appropriately in a given situation.
- An Order Quiz is best suited for chronological and sequential procedures.
Good Practices
- ARCS Model:
- Attention: Add visuals, role-plays, touches of humor to the training to elicit the player's interest.
- Relevance: Demonstrate the importance of the training by using recognizable situations and learning goals (WIIFM = What's in it for me).
- Confidence: Provide the player with feedback after an interaction.
- Satisfaction: Provide opportunities to practice the newly acquired knowledge and skills.
- Include do's and don'ts: what happens if I perform the task right or wrong?
- Use both text and visuals, placing relevant text near the corresponding visual.
- Address the player in first person.