Good tips when creating a course.

Lisa Message

  • Has one core message
  • Maximum of one or two sentences
  • Serves to:
    • Provide feedback after an interaction
    • Introduce the player to a situation
    • Provide context for certain interactions
  • Avoid using more than two consecutive messages in a row.
  • Maintain immersion ("Find the..." instead of "Click on the...").

Dialogue

  • Use short and concise sentences.
  • Add names to your characters for better player recognition.
  • Avoid 'filler words':
    • NO: "I just wanted to let you know that I really, truly appreciate all the help you've given me over the past few weeks."
    • YES: "I appreciate the help you've given me over the past few weeks."
  • Avoid using more than two or three consecutive dialogue bubbles.
  • Avoid using passive tenses.

Interaction Types

  • Use meaningful interaction types for each piece of information you want to convey to the player:
    • A Word Quiz is best suited for processing definitions.
    • A Spinner Quiz is best suited to short single-word answers or numbers.
    • A Dialog Quiz is best suited when you want the player to respond appropriately in a given situation.
    • An Order Quiz is best suited for chronological and sequential procedures.

Good Practices

  • ARCS Model:
    • Attention: Add visuals, role-plays, touches of humor to the training to elicit the player's interest.
    • Relevance: Demonstrate the importance of the training by using recognizable situations and learning goals (WIIFM = What's in it for me).
    • Confidence: Provide the player with feedback after an interaction.
    • Satisfaction: Provide opportunities to practice the newly acquired knowledge and skills.
  • Include do's and don'ts: what happens if I perform the task right or wrong?
  • Use both text and visuals, placing relevant text near the corresponding visual.
  • Address the player in first person.